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A01=Kevin Williams
A01=Michael Mascioni
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Age Group_Uncategorized
Author_Kevin Williams
Author_Michael Mascioni
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Category1=Non-Fiction
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The Out-of-Home Immersive Entertainment Frontier: Expanding Interactive Boundaries in Leisure Facilities

English

By (author): Kevin Williams Michael Mascioni

Digital Out of Home Entertainment is rather an arcane description for one of the fastest growing technology-sectors. These forms of interactive technology, often established on a 'pay per use' basis are transforming the customer experience in shops, cinemas, museums; almost any environment where consumers are congregating. Kevin Williams and Michael Mascioni's The Out-of-Home Immersive Entertainment Frontier provides a 'state of play' exploration of the successes, the emerging new applications and the strategies that inform them. The authors interviewed nearly 70 leading executives from many familiar organisations in every facet of the digital out-of-home entertainments industry. The result is an essential guide for entertainment executives as well as those involved in retailing, the hotel industry, mobile communications, museums and heritage. See more
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A01=Kevin WilliamsA01=Michael MascioniAge Group_UncategorizedAuthor_Kevin WilliamsAuthor_Michael Mascioniautomatic-updateCategory1=Non-FictionCategory=KNSPCategory=KNTCOP=United KingdomDelivery_Pre-orderLanguage_EnglishPA=Temporarily unavailablePrice_€20 to €50PS=Activesoftlaunch

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Product Details
  • Weight: 400g
  • Dimensions: 174 x 246mm
  • Publication Date: 28 May 2014
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: United Kingdom
  • Language: English
  • ISBN13: 9781472426956

About Kevin WilliamsMichael Mascioni

Kevin Williams has amassed a unique experience of the past and present of the industries that are defining themselves as key to the DOE arena - after leaving school he has worked with leaders in amusement commercial and military simulation virtual reality theme parks game software and CGI technology. Possessing an incredible background of working on both sides of the business table as developer manufacturer and originator - he is one of the unique group of past Walt Disney Imagineers. A well-known commentator in the trade media including InterGame Replay Magazine Vending Times and Arcade Heroes he also publishes his own provocative news service and is a veteran moderator and presenter on the aspects that drive this market and related markets. From his position in the digital out-of-home entertainment sector he has championed the non-traditional opportunities this sector affords. Michael Mascioni is a market research consultant writer and conference planner in digital media. He has researched topics such as digital out-of-home interactive entertainment video games interactive TV online entertainment and interactive compact discs for such companies as the IMAX Corporation Triotech Thinkwell Group Sony Pictures HBO and Paramount Communications. He served as a senior analyst in the broadband entertainment group at Strategy Analytics and was a research associate in consumer electronics at LINK Resources. He has written articles on digital media for such publications as Funworld Intergame Daily DOOH Digital Signage Today Digital2Disc Internet Evolution and Inter Park. He served as the project manager of the 2012 DNA/US digital out-of-home interactive entertainment conference and program manager of the 2013 DNA/UK Seminar. He was program director of the Intertainment conferences on interactive entertainment and managing editor of the A&A Monthly on Interactive Entertainment.

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