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Experience Machines: The Philosophy of Virtual Worlds

English

In his classic work Anarchy, State and Utopia, Robert Nozick asked his readers to imagine being permanently plugged into a 'machine that would give you any experience you desired'. He speculated that, in spite of the many obvious attractions of such a prospect, most people would choose against passing the rest of their lives under the influence of this type of invention. Nozick thought (and many have since agreed) that this simple thought experiment had profound implications for how we think about ethics, political justice, and the significance of technology in our everyday lives. Nozick's argument was made in 1974, about a decade before the personal computer revolution in Europe and North America. Since then, opportunities for the citizens of industrialized societies to experience virtual worlds and simulated environments have multiplied to an extent that no philosopher could have predicted. The authors in this volume re-evaluate the merits of Nozick's argument, and use it as a jumpingoff point for the philosophical examination of subsequent developments in culture and technology, including a variety of experience-altering cybernetic technologies such as computer games, social media networks, HCI devices, and neuro-prostheses. See more
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Product Details
  • Weight: 549g
  • Dimensions: 157 x 238mm
  • Publication Date: 25 Jul 2017
  • Publisher: Rowman & Littlefield International
  • Publication City/Country: United Kingdom
  • Language: English
  • ISBN13: 9781786600677

About

Mark Silcox is Professor of Philosophy at the University of Central Oklahoma. He is co-author of Philosophy through Video Games (2008) co-editor of Dungeons & Dragons and Philosophy: Raiding the Temple of Wisdom (2012) and author of several works of science fiction. He is a regular contributor to the philosophy blog Philosophical Percolations (www.philpercs.com) and President of the Southwestern Philosophical Society.

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