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Art Practice in a Digital Culture
Art Practice in a Digital Culture
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Artificial Immune System
Artificial Immune System Algorithm
artistic
arts
automatic-update
B01=Charlie Gere
B01=Hazel Gardiner
biological arts collaboration
brown
Category1=Non-Fiction
Category=AB
Category=GBC
Category=GL
Category=GLZ
Category=H
Category=JBCC
Category=JFC
Category=NH
Category=WTHM
Cellular Automata
Cinema Rex
Computer Arts Society
Contemporary Printmaking
COP=United Kingdom
creative research methods
Critical Art Ensemble
Daniel Hill
Delivery_Delivery within 10-20 working days
digital media theory
eq_art-fashion-photography
eq_bestseller
eq_history
eq_isMigrated=2
eq_nobargain
eq_non-fiction
eq_society-politics
Evolutionary Robotics
Extra Ear
Fine Art Research
Foreign DNA
head
IBM Personal Computer
jane
Jane Prophet
Language_English
LCD Screen
media
PA=Available
paul
Paul Brown
Paul Sermon
Personal Digital Archive
practice-based inquiry
Price_€100 and above
prophet
prosthetic
Prosthetic Head
PS=Active
rapid prototyping techniques
robotics in art
sermon
Silk Screen Print
softlaunch
Super-coiled DNA
technology-driven artistic research
UK Art
UK Research Assessment Exercise
Vice Versa
VR Environment
Product details
- ISBN 9780754676232
- Weight: 574g
- Dimensions: 156 x 234mm
- Publication Date: 28 Sep 2010
- Publisher: Taylor & Francis Ltd
- Publication City/Country: GB
- Product Form: Hardback
- Language: English
Much as art history is in the process of being transformed by new information communication technologies, often in ways that are either disavowed or resisted, art practice is also being changed by those same technologies. One of the most obvious symptoms of this change is the increasing numbers of artists working in universities, and having their work facilitated and supported by the funding and infrastructural resources that such institutions offer. This new paradigm of art as research is likely to have a profound effect on how we understand the role of the artist and of art practice in society. In this unique book, artists, art historians, art theorists and curators of new media reflect on the idea of art as research and how it has changed practice. Intrinsic to the volume is an investigation of the advances in creative practice made possible via artists engaging directly with technology or via collaborative partnerships between practitioners and technological experts, ranging through a broad spectrum of advanced methods from robotics through rapid prototyping to the biological sciences.
Hazel Gardiner is Editor for the Corpus of Romanesque Sculpture in Britain and Ireland and joint-editor of the CHArt (the Computers and the History of Art) Yearbook. She was Senior Project Officer for the AHRC ICT Methods Network, King's College London. Charlie Gere is Reader in New Media Research and Head of Department of Media, Film and Cultural Studies, Lancaster University.
Art Practice in a Digital Culture
€198.40
