Digital Culture & Society (DCS) Vol. 5, Issue 2 Laborious Play and Playful Work I | Agenda Bookshop Skip to content
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A01=Karin Wenz
A01=Mathias Fuchs
A01=Pablo Abend
A01=Sonia Fizek
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Age Group_Uncategorized
Author_Karin Wenz
Author_Mathias Fuchs
Author_Pablo Abend
Author_Sonia Fizek
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B01=Karin Wenz
B01=Mathias Fuchs
B01=Pablo Abend
B01=Sonia Fizek
Category1=Non-Fiction
Category=JF
COP=Germany
Delivery_Delivery within 10-20 working days
Language_English
PA=In stock
Price_€20 to €50
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SN=Digital Culture & Society
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Digital Culture & Society (DCS) Vol. 5, Issue 2 Laborious Play and Playful Work I

This double issue of Digital Culture & Society addresses the complex thematic field of the dialectics of play and labour. We will take a closer look at the problem of play and work from two overlapping, albeit not mutually exclusive, perspectives: laborious play and playful work. The term laborious play points to practices and processes that turn playful activities into hard work. Laborious play happens whenever playfulness turns into work, and may be observed in such activities such as e-sports, excessive play, goldfarming, and Twitch gameplay broadcasting, amongst many others. A complementary phenomenon to that of laborious play is the practice and concept of playful work. The promises of a joyful and rewarding working experience have been promoted as gamification while critical voices denounce such attempts as ideology, exploitation or simply bullshit. See more
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A01=Karin WenzA01=Mathias FuchsA01=Pablo AbendA01=Sonia FizekAge Group_UncategorizedAuthor_Karin WenzAuthor_Mathias FuchsAuthor_Pablo AbendAuthor_Sonia Fizekautomatic-updateB01=Karin WenzB01=Mathias FuchsB01=Pablo AbendB01=Sonia FizekCategory1=Non-FictionCategory=JFCOP=GermanyDelivery_Delivery within 10-20 working daysLanguage_EnglishPA=In stockPrice_€20 to €50PS=ActiveSN=Digital Culture & Societysoftlaunch
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Product Details
  • Weight: 666g
  • Dimensions: 155 x 239mm
  • Publication Date: 10 Dec 2021
  • Publisher: Transcript Verlag
  • Publication City/Country: Germany
  • Language: English
  • ISBN13: 9783837644791

About Karin WenzMathias FuchsPablo AbendSonia Fizek

Pablo Abend (Dr.) is a postdoctoral reseacher in the project 'Modding and Editor-Games. Participatory Practices in Mediatized Worlds' in the DFG Priority Program Mediatized Worlds (1505) at the Institute for Media Studies and Theater University of Cologne (Germany). Mathias Fuchs (Dr.) artist musician and media scholar is Senior Fellow at the Institute of Advanced Study on Media Cultures of Computer Simulation (MECS) at Leuphana University Lüneburg (Germany). He is a pioneer in the field of game art and is a leading scholar in game studies. Karin Wenz (Dr.) is assistant professor for Media Culture at Maastricht University (Netherlands) and director of studies of the MA in Media Culture.

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