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B01=Frej Edvardsen
B01=Halsten Kulle
Category1=Non-Fiction
Category=JN
COP=United States
Delivery_Delivery within 10-20 working days
Language_English
PA=In stock
Price_€100 and above
PS=Active
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Educational Games: Design, Learning & Applications

English

The pervasive use of games by students and their integration in formal education by a number of pioneer teachers creates a need for a different frame-of-mind to look at the learning experience offered by such innovative technology-enhanced learning experiences. Educational computer games are related to two disciplines, which are computer sciences (in particular, eLearning and related areas) and games development. A pattern-based design approach to overcome the problems and challenges of learning-games is proposed in this book. The aim is to awaken the learning-game community to approach learning-game design more structurally and to motivate them to communally create a theoretical and practical basis for learning-game design and game-based learning research. Furthermore, given the popularity of computer games and the educational and ethical problems they raise, we need a way of evaluating games. This book contributes to this task by articulating the epistemic, moral, and ethical aims of education and by applying these criteria to computer games. See more
Current price €250.55
Original price €260.99
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Age Group_Uncategorizedautomatic-updateB01=Frej EdvardsenB01=Halsten KulleCategory1=Non-FictionCategory=JNCOP=United StatesDelivery_Delivery within 10-20 working daysLanguage_EnglishPA=In stockPrice_€100 and abovePS=Activesoftlaunch
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Product Details
  • Weight: 940g
  • Dimensions: 260 x 180mm
  • Publication Date: 28 Oct 2010
  • Publisher: Nova Science Publishers Inc
  • Publication City/Country: United States
  • Language: English
  • ISBN13: 9781608766925
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