Google Daydream VR Cookbook: Building Games and Apps with Google Daydream and Unity | Agenda Bookshop Skip to content
Selected Colleen Hoover Books at €9.99c | In-store & Online
Selected Colleen Hoover Books at €9.99c | In-store & Online
A01=Sam Keene
Age Group_Uncategorized
Age Group_Uncategorized
Author_Sam Keene
automatic-update
Category1=Non-Fiction
Category=UMK
Category=UYV
COP=United States
Delivery_Delivery within 10-20 working days
Format=BC
Format_Paperback
Language_English
PA=In stock
Price_€20 to €50
PS=Active
softlaunch

Google Daydream VR Cookbook: Building Games and Apps with Google Daydream and Unity

Paperback | English

By (author): Sam Keene

The Complete, Up-to-Date Guide to Building AR and VR Games Google''s new ARCore and Daydream VR platforms enable you to deliver advanced augmented and virtual reality games and apps on a wide spectrum of modern Android devices. Now for the first time, there''s a comprehensive deep dive into both ARCore and Daydream for every Android developer and designer. Multi-award-winning AR/VR developer Sam Keene takes a hands-on approach, leading you through all aspects of the ARCore and Daydream frameworks and SDKs, with step-by-step tutorials and advice for building pro-quality AR/VR games and apps. Keene presents his material as a cookbook of recipes to get you up and running with VR/AR development as fast and as painlessly as possible. The recipes in most chapters start by assembling the essential building blocks, which are pieced together to create something larger. You are then free to take these building blocks and turn them into your own creation. Keene also provides an extensive library of downloadable, up-to-the-minute ARCore and Daydream code to jumpstart your project. In addition, he takes you through crucial UX design principles and best practices learned from building large scale VR and AR apps at Google. Google Daydream VR Cookbook shows you how to: Install and explore the Google Daydream development tools Master basic and advanced Daydream Controller techniques Implement intuitive VR user interfaces Integrate audio, video, and realistic physics into your VR games Install and explore the ARCore SDK and development tools Learn how to build AR apps that solve real user needs Master AR game development using ARCore Optimize VR and AR game performance Whether you are a software developer, UX professional, visual designer, beginner, or you come from a different design field, this book is a great practical introduction to VR and AR. See more
Current price €32.40
Original price €40.50
Save 20%
A01=Sam KeeneAge Group_UncategorizedAuthor_Sam Keeneautomatic-updateCategory1=Non-FictionCategory=UMKCategory=UYVCOP=United StatesDelivery_Delivery within 10-20 working daysFormat=BCFormat_PaperbackLanguage_EnglishPA=In stockPrice_€20 to €50PS=Activesoftlaunch
Delivery/Collection within 10-20 working days
Product Details
  • Format: Paperback
  • Weight: 460g
  • Dimensions: 176 x 230mm
  • Publication Date: 15 Nov 2018
  • Publisher: Pearson Education (US)
  • Publication City/Country: United States
  • Language: English
  • ISBN13: 9780134845517

About Sam Keene

Sam Keene is a San Francisco-based Australian who works as a Senior User Experience Engineer at Google. His work focuses on virtual and augmented reality platforms. As a kid in the late ''80s he started programming on a Commodore 64 and has worked professionally as a mobile software engineer and interaction designer for more than a decade. Sam has lectured in Interactive Media at the Royal Melbourne Institute of Technology and his work has won numerous industry accolades including Gold Cannes Lions IxDA D&AD and One Show awards. He now spends most of his spare time with his wife and daughter collecting records skateboarding and when possible playing early ''90s arcade games.

Customer Reviews

No reviews yet
0%
(0)
0%
(0)
0%
(0)
0%
(0)
0%
(0)
We use cookies to ensure that we give you the best experience on our website. If you continue we'll assume that you are understand this. Learn more
Accept