How to Cheat in 3ds Max 2015

Regular price €210.80
3ds Max
A01=Michael McCarthy
advanced lighting theory
Age Group_Uncategorized
Age Group_Uncategorized
Author_Michael McCarthy
Auto Key
automatic-update
Can
Category1=Non-Fiction
Category=AFKV
Category=UGN
character rigging methods
Choose Animation Menu
computer graphics techniques
COP=United Kingdom
Delivery_Pre-order
digital environment modelling
editable
Editable Poly
efficient 3D animation pipeline
eq_art-fashion-photography
eq_bestseller
eq_computing
eq_isMigrated=2
eq_nobargain
eq_non-fiction
Gradient Ramp Maps
hot
Language_English
materials
mental
Mental Ray
Mental Ray Material
Mental Ray Renderer
modifiers
Motion Panel
PA=Temporarily unavailable
parameters
Parameters Rollout
particle simulation physics
photorealistic rendering workflows
poly
Polygon Sub-object Level
Price_€100 and above
PS=Active
Quad Menu
ray
Render Element
Render Setup Dialog
Selected Object
Skin Modifier
Slate Material Editor
softlaunch
Spot Light
Sub-object Level
Tip
turbosmooth
TurboSmooth Modifier
UVW Map Modifier
Vertex Sub-object Level

Product details

  • ISBN 9781138428256
  • Weight: 997g
  • Dimensions: 189 x 246mm
  • Publication Date: 25 Aug 2017
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: GB
  • Product Form: Hardback
  • Language: English
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Why take months to learn every button in 3ds Max when you can create great visuals with just a few key tools? Utilize the tool of choice, 3ds Max 2015, for generating realistic environments, seamless CG effects, and jaw dropping games in a matter of hours. You can use the memory-hogging methods that choke your display and take forever to render, or you can get it done quickly and efficiently.
Michael McCarthy offers a goldmine of artistic inspiration, timesaving tips and tricks, and step-by-step walkthroughs you‘ll wonder how you every got by without it! This new edition has been completely revamped for 3ds Max 2015. Start animating today with detailed tutorials, source files, bitmaps, and video demonstrations all featured on the companion website.

Michael McCarthy is an accomplished 3D artist and trainer from Boston, Massachusetts, USA. Michael’s skills in the 3D field are built on many years of painting and drawing. Character and FX animation are a few of Michael’s passions. Michael has been an author and contributor to many 3ds max publications and created training and documentation for 3ds max as well as many of its most popular plug-ins. Michael is an Autodesk Certified Instructor and teaches at The New England Institute of Art, Siggraph Master Classes, and studios such as CafeFX. Always on the cutting edge of technology, Michael works with many leading 3d developers doing product design and training for new products including Particle Flow Box 2 and Zookeeper. His experience on projects such as Spiderman 3 , Nim’s Island ,Treasure Quest , and Sims keeps Michael engaged in all nuances of film, broadcast, and games production.