Information Fall-Out: Buckminster Fuller''s World Game | Agenda Bookshop Skip to content
Selected Colleen Hoover Books at €9.99c | In-store & Online
Selected Colleen Hoover Books at €9.99c | In-store & Online
A01=Mark Wasiuta
Age Group_Uncategorized
Age Group_Uncategorized
Author_Mark Wasiuta
automatic-update
Category1=Non-Fiction
Category=JPSL
Category=PSAF
Category=RGCP
Category=WD
COP=Switzerland
Delivery_Delivery within 10-20 working days
Language_English
PA=Available
Price_€20 to €50
PS=Active
softlaunch

Information Fall-Out: Buckminster Fuller''s World Game

English

By (author): Mark Wasiuta

Initially proposed for the US Pavilion at Expo 67 in Montreal, Buckminster Fuller's World Game was played for the first time in 1969 in New York. Over the next decade the World Game evolved and expanded. Across its different manifestations the World Game remained focused on the goals of overcoming energy scarcity and altering conventional territorial politics through the redistribution of world resources. This anti-war game was intended to discover the right conditions for perpetual ecological peace. Mirroring Cold War command and control infrastructures, proposals for World Game centers descrived a vast computerized network that could process, map, and visualize environmental information drawn from, among other sources, Russian and American spy satellites. Fuller claimed that their optical sensors and thermographic scanners could detect the location and quantity of water, grain, metals, livestock, human populations, or any other conceivable form of energy. Despite its inventor's plans for a photogenic, televisual, and cybernetic form of mass participation, throughout Fuller's life the World Game remained largely speculative and pedagogical. It appeared primarily through copious research reports, resource studies, and ephemeral workshops. This book tracks this textual dimension by assembling documents related to various instances of the World Game conceived, proposed, and played from 1969 to 1982. It examines the World Game as a system for environmental information and as a process of resource administration. See more
Current price €33.59
Original price €39.99
Save 16%
A01=Mark WasiutaAge Group_UncategorizedAuthor_Mark Wasiutaautomatic-updateCategory1=Non-FictionCategory=JPSLCategory=PSAFCategory=RGCPCategory=WDCOP=SwitzerlandDelivery_Delivery within 10-20 working daysLanguage_EnglishPA=AvailablePrice_€20 to €50PS=Activesoftlaunch
Delivery/Collection within 10-20 working days
Product Details
  • Dimensions: 240 x 165mm
  • Publication Date: 31 May 2018
  • Publisher: Lars Muller Publishers
  • Publication City/Country: Switzerland
  • Language: English
  • ISBN13: 9783037785539

About Mark Wasiuta

Mark Wasiuta is a writer curator and architect who teaches at GSAPP Columbia University where he is Co-Director of the MS degree program Critical Curatorial and Conceptual Practices in Architecture.

Customer Reviews

No reviews yet
0%
(0)
0%
(0)
0%
(0)
0%
(0)
0%
(0)
We use cookies to ensure that we give you the best experience on our website. If you continue we'll assume that you are understand this. Learn more
Accept