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iPhone App Development

English

By (author): Craig Hockenberry

Ready to create your own iPhone app? This book walks you through the entire iPhone app development process, from start to finish. You'll learn how to download the tools, build the app, get it through Apple's approval process, and then market and maintain the finished product. All you need to get started is a familiarity with object-oriented programming. With "iPhone App Development: The Missing Manual", you'll get lots of illustrations, step-by-step tutorials, and real-world examples. Author and Mac guru Craig Hockenberry is your ideal guide because he's been there, having created the wildly popular Twitterific iPhone app that lets you manage your tweets and Twitter account right on your iPhone screen. Craig's goal is to make you a successful iPhone App developer, whether you're a student or an experienced programmer. He pursues this goal with clarity and a terrific sense of humor. See more
€40.99
A01=Craig HockenberryAge Group_UncategorizedAuthor_Craig Hockenberryautomatic-updateCategory1=Non-FictionCategory=UDTCOP=United StatesDelivery_Delivery within 10-20 working dayseq_computingeq_isMigrated=2eq_non-fictionInciPhone iPhone SDK Objective-C Xcode iPhone Software Development Kit software programming Mac Macintosh Apple iTunes cellphone mobile device mobile phoneLanguage_EnglishPA=AvailablePrice_€20 to €50PS=ActivesoftlaunchUSA
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Product Details
  • Dimensions: 179mm
  • Publication Date: 08 Jun 2010
  • Publisher: O'Reilly Media
  • Publication City/Country: US
  • Language: English
  • ISBN13: 9780596809775

About Craig Hockenberry

Craig Hockenberry has been working with images and software for over 30 years. He is currently a principal at the Iconfactory, a company that has been changing the face of the computer desktop since 1996. Their work includes the design & production of icons for Microsoft, Apple, Adobe and other leading software companies. He's also responsible for the secret control panels at www.iconfactory.com, a website that gives away about 2 terabytes of pixels every month, and keeps many fellow designers informed and entertained. Craig also loves writing cool software, and thinks that Cocoa and Quartz (for the desktop and iPhone) and Ruby and Rails (for the Web) are the greatest things since sliced bread. In past lives, Craig has built robots, processed satellite imagery, and created effects filters for Photoshop.

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