More iPhone Cool Projects: Cool Developers Reveal the Details of their Cooler Apps | Agenda Bookshop Skip to content
Online orders placed from 19/12 onward will not arrive in time for Christmas.
Online orders placed from 19/12 onward will not arrive in time for Christmas.
A01=Arne de Vries
A01=Ben Smith
A01=Charles Smith
A01=Claus Hoefele
A01=Danton Chin
A01=Dave Smith
A01=Joost van de Wijgerd
A01=Leon Palm
A01=Saul Mora
A01=Scott Penberthy
Age Group_Uncategorized
Age Group_Uncategorized
Author_Arne de Vries
Author_Ben Smith
Author_Charles Smith
Author_Claus Hoefele
Author_Danton Chin
Author_Dave Smith
Author_Joost van de Wijgerd
Author_Leon Palm
Author_Saul Mora
Author_Scott Penberthy
automatic-update
Category1=Non-Fiction
Category=UMQ
Category=UMS
COP=Germany
Delivery_Delivery within 10-20 working days
Language_English
PA=Available
Price_€20 to €50
PS=Active
softlaunch

More iPhone Cool Projects: Cool Developers Reveal the Details of their Cooler Apps

Everyone is developing iPhone applications, and it's clear why. The iPhone is the coolest mobile device available, and the App Store makes it simple to get an application out into the unstoppable iPhone app market. With hundreds of thousands of app developers entering the game, it's crucial to learn from those who have actually succeeded. This book shows you how some of the most innovative and creative iPhone application developers have developed cool, best-selling apps.

Not only does every successful application have a story, but behind every great app is excellent code. In this book, you'll see the code and learn how to use it to make your own cool applications. You'll learn everything from importing 3D art assets into your iPhone game to using Cocos2d for iPhone and iPad. This book shares the secrets of the coolest iPhone apps being built today by the best iPhone developersinvaluable knowledge for anyone who wants to create the app that everyone is talking about.

See more
Current price €29.44
Original price €30.99
Save 5%
A01=Arne de VriesA01=Ben SmithA01=Charles SmithA01=Claus HoefeleA01=Danton ChinA01=Dave SmithA01=Joost van de WijgerdA01=Leon PalmA01=Saul MoraA01=Scott PenberthyAge Group_UncategorizedAuthor_Arne de VriesAuthor_Ben SmithAuthor_Charles SmithAuthor_Claus HoefeleAuthor_Danton ChinAuthor_Dave SmithAuthor_Joost van de WijgerdAuthor_Leon PalmAuthor_Saul MoraAuthor_Scott Penberthyautomatic-updateCategory1=Non-FictionCategory=UMQCategory=UMSCOP=GermanyDelivery_Delivery within 10-20 working daysLanguage_EnglishPA=AvailablePrice_€20 to €50PS=Activesoftlaunch
Delivery/Collection within 10-20 working days
Product Details
  • Dimensions: 191 x 235mm
  • Publication Date: 15 Jun 2010
  • Publisher: Springer-Verlag Berlin and Heidelberg GmbH & Co. KG
  • Publication City/Country: Germany
  • Language: English
  • ISBN13: 9781430229223

About Arne de VriesBen SmithCharles SmithClaus HoefeleDanton ChinDave SmithJoost van de WijgerdLeon PalmSaul MoraScott Penberthy

Ben Britten Smith has been writing software on Apple platforms for 15 years. Most notably he was given an Academy Award for technical achievement for his feature film work with Mac-based suspended camera control systems. Lately he has switched his efforts from the big screen to the small screen. His first iPhone game SnowDude was published to the App Store a few months after the software development kit became available. Since then he has written a dozen apps for various clients including the games Snowferno the award winning Mole Quest for the Terracore Gem and the Gamebook Adventures series. Ben lives in Melbourne Australia with his wife Leonie and their pet bunnies.

Customer Reviews

Be the first to write a review
0%
(0)
0%
(0)
0%
(0)
0%
(0)
0%
(0)
We use cookies to ensure that we give you the best experience on our website. If you continue we'll assume that you are understand this. Learn more
Accept