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A01=Dave Shreiner
A01=Graham Sellers
A01=John Kessenich
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Author_Dave Shreiner
Author_Graham Sellers
Author_John Kessenich
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OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.5 with SPIR-V

Complete Coverage of OpenGL® 4.5the Latest Version (Includes 4.5, 4.4, SPIR-V, and Extensions)

 

The latest version of todays leading worldwide standard for computer graphics, OpenGL 4.5 delivers significant improvements in application efficiency, flexibility, and performance. OpenGL 4.5 is an exceptionally mature and robust platform for programming high-quality computer-generated images and interactive applications using 2D and 3D objects, color images, and shaders.

 

OpenGL® Programming Guide, Ninth Edition, presents definitive, comprehensive information on OpenGL 4.5, 4.4, SPIR-V, OpenGL extensions, and the OpenGL Shading Language. It will serve you for as long as you write or maintain OpenGL code.

 

This edition of the best-selling Red Book fully integrates shader techniques alongside classic, function-centric approaches, and contains extensive code examples that demonstrate modern techniques. Starting with the fundamentals, its wide-ranging coverage includes drawing, color, pixels, fragments, transformations, textures, framebuffers, light and shadow, and memory techniques for advanced rendering and nongraphical applications. It also offers discussions of all shader stages, including thorough explorations of tessellation, geometric, and compute shaders.

 

New coverage in this edition includes

  • Thorough coverage of OpenGL 4.5 Direct State Access (DSA), which overhauls the OpenGL programming model and how applications access objects
  • Deeper discussions and more examples of shader functionality and GPU processing, reflecting industry trends to move functionality onto graphics processors
  • Demonstrations and examples of key features based on community feedback and suggestions
  • Updated appendixes covering the latest OpenGL libraries, related APIs, functions, variables, formats, and debugging and profiling techniques
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A01=Dave ShreinerA01=Graham SellersA01=John KessenichAge Group_UncategorizedAuthor_Dave ShreinerAuthor_Graham SellersAuthor_John Kessenichautomatic-updateCategory1=Non-FictionCategory=UGCategory=UMLCOP=United StatesDelivery_Delivery within 10-20 working daysLanguage_EnglishPA=In stockPrice_€50 to €100PS=Activesoftlaunch
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Product Details
  • Publication Date: 29 Sep 2016
  • Publisher: Pearson Education (US)
  • Publication City/Country: United States
  • Language: English
  • ISBN13: 9780134495491

About Dave ShreinerGraham SellersJohn Kessenich

John M. Kessenich staff software engineer at Google and creator of SPIR-V has been active in OpenGL and GLSL Khronos standards development since 1999. He is the primary editor of the SPIR-V and GLSL specifications and creates shader compiler tools and translators to promote portability of those standards.   Graham Sellers AMD Software Architect and Engineering Fellow is a Khronos API lead and represents AMD at the OpenGL ARB. He has contributed to the core Vulkan and OpenGL specs and extensions and holds several graphics and image processing patents.   Dave Shreiner is a twenty-five year veteran of the computer graphics industry where hes worked almost exclusively with programming interfaces like OpenGL. In addition to having written and taught instructional courses on using computer graphics APIs he was also the lead author for almost ten years on several Addison-Wesley publications relating to computer graphics.

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