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B01=Christophe Riccio
B01=Patrick Cozzi
Category1=Non-Fiction
Category=UG
COP=United Kingdom
Delivery_Delivery within 10-20 working days
Language_English
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Price_€100 and above
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OpenGL Insights

English

Get Real-World Insight from Experienced Professionals in the OpenGL CommunityWith OpenGL, OpenGL ES, and WebGL, real-time rendering is becoming available everywhere, from AAA games to mobile phones to web pages. Assembling contributions from experienced developers, vendors, researchers, and educators, OpenGL Insights presents real-world techniques for intermediate and advanced OpenGL, OpenGL ES, and WebGL developers.

Go Beyond the BasicsThe book thoroughly covers a range of topics, including OpenGL 4.2 and recent extensions. It explains how to optimize for mobile devices, explores the design of WebGL libraries, and discusses OpenGL in the classroom. The contributors also examine asynchronous buffer and texture transfers, performance state tracking, and programmable vertex pulling.

Sharpen Your SkillsFocusing on current and emerging techniques for the OpenGL family of APIs, this book demonstrates the breadth and depth of OpenGL. Readers will gain practical skills to solve problems related to performance, rendering, profiling, framework design, and more.

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Current price €118.07
Original price €143.99
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Age Group_Uncategorizedautomatic-updateB01=Christophe RiccioB01=Patrick CozziCategory1=Non-FictionCategory=UGCOP=United KingdomDelivery_Delivery within 10-20 working daysLanguage_EnglishPA=AvailablePrice_€100 and abovePS=Activesoftlaunch
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Product Details
  • Weight: 1826g
  • Dimensions: 191 x 235mm
  • Publication Date: 23 Jul 2012
  • Publisher: Taylor & Francis Ltd
  • Publication City/Country: United Kingdom
  • Language: English
  • ISBN13: 9781439893760

About

Patrick Cozzi leads the graphics development of Cesium an open source WebGL virtual globe for the aerospace defense and GIS communities at Analytical Graphics Inc. He also teaches GPU programming and architecture at the University of Pennsylvania where he earned a masters degree in computer and information science.Christophe Riccio currently works for AMD and is an active member of the OpenGL community contributing to OpenGL specifications developing tools for the official OpenGL SDK and writing articles at G-Truc Creation. He previously worked at e-on software and Imagination Technologies. He earned a masters degree in computer game programming from Teesside University.

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