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A01=Jennifer deWinter
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Shigeru Miyamoto: Super Mario Bros., Donkey Kong, The Legend of Zelda

English

By (author): Jennifer deWinter

Video games are considered by many to be just entertainmentessentially void of skillful, artistic intervention. But as any gamer knows, theres incredible technical and graphic talent behind even a flickering Gameboy screen. You may have never heard Shigeru Miyamotos name, but youve probably spent many a lazy afternoon absorbed in his work. Joining Nintendo as a video game designer in the late 1970s, Miyamoto created the powerhouse franchises Super Mario Bros., The Legend of Zelda, and Donkey Konggames so ubiquitous that Miyamoto was named one of TIMEs 100 Most Influential People in 2007. Combining critical essays with interviews, bibliographies, and striking visuals, Shigeru Miyamoto unveils the artist behind thousands of glowing gaming screens, tracing out his design decisions, aesthetic preferences, and the material conditions that shaped his work. With this incredible (and incredibly unknown) figure, series editors Jennifer DeWinter and Carly Kocurek launch the Influential Video Game Designers series, at last giving these artists the recognition they deserve. See more
Current price €23.37
Original price €28.50
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A01=Jennifer deWinterAge Group_UncategorizedAuthor_Jennifer deWinterautomatic-updateCategory1=Non-FictionCategory=UGGCOP=United StatesDelivery_Delivery within 10-20 working daysLanguage_EnglishPA=AvailablePrice_€20 to €50PS=Activesoftlaunch
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Product Details
  • Weight: 256g
  • Dimensions: 140 x 216mm
  • Publication Date: 16 Jul 2015
  • Publisher: Bloomsbury Publishing Plc
  • Publication City/Country: United States
  • Language: English
  • ISBN13: 9781628923889

About Jennifer deWinter

Jennifer deWinter is Assistant Professor of Rhetoric and Interactive Media and Game Development at Worcester Polytechnic Institute US where she researches computer production and global circulation. deWinter is particularly interested in the cross media vampirism of entertainment media with a focus on computer games and Japan. She is currently co-editing a book on the intersection of technical communication and games and is working with Steven Conway on a book about video game policy.

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