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A01=Joleen Blom
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Video Game Characters and Transmedia Storytelling: The Dynamic Game Character

English

By (author): Joleen Blom

Characters are a vital aspect of todays transmedia practices. Combining theories on fictional persons from Japanese and Euro-American practices, this book discusses video game characters embedded in our popular media culture in which they are constantly produced and re-imagined.

This book introduces the dynamic game character, a type of game character with a development structure that consists of multiple outcomes in a game. Through their actions and choices, players can influence these game characters identities and affect their possible destinies.

Games subvert the idea that fictional persons must maintain a coherent identity. This book shows that dynamic game characters challenge strategies of top-down control through close readings of the Mass Effect series, Persona 5, Hades, Animal Crossing: New Horizons and more. It is directed to all scholars interested in the topics of transmedia storytelling, video games, characters, and Japanese narratology. See more
Current price €93.49
Original price €109.99
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A01=Joleen BlomAge Group_UncategorizedAuthor_Joleen Blomautomatic-updateCategory1=Non-FictionCategory=JFDCategory=PBUDCategory=UMKCOP=NetherlandsDelivery_Delivery within 10-20 working daysLanguage_EnglishPA=AvailablePrice_€50 to €100PS=Activesoftlaunch
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Product Details
  • Dimensions: 156 x 234mm
  • Publication Date: 30 Oct 2023
  • Publisher: Amsterdam University Press
  • Publication City/Country: Netherlands
  • Language: English
  • ISBN13: 9789463722957

About Joleen Blom

Joleen Blom obtained her Ph.D. at the Center for Computer Games at the IT University of Copenhagen where she was a member of the ERC Advanced grant project Making Sense of Games (MSG). Her research interests include transmedia storytelling Japanese games and culture characters para-social relationships and mediated intimacy.

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