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Making Isometric Social Real-Time Games with HTML5

English

By (author): Mario Andres Pagella

Walk through the process of designing and implementing from scratch an isometric real time game such as some of the most succesful Facebook Games. Applying HTML5, CSS3, and JavaScript, this piece shows how to build games using isometric map making, sprite animations, networking, social network integration, high performance rendering and game design. See more
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A01=Mario Andres PagellaAge Group_UncategorizedAuthor_Mario Andres Pagellaautomatic-updateCategory1=Non-FictionCategory=UMWCOP=United StatesDelivery_Delivery within 10-20 working daysIncLanguage_EnglishPA=AvailablePrice_€10 to €20PS=ActivesoftlaunchUSA
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Product Details
  • Publication Date: 04 Oct 2011
  • Publisher: O'Reilly Media
  • Publication City/Country: United States
  • Language: English
  • ISBN13: 9781449304751

About Mario Andres Pagella

Andres Pagella is an accomplished software developer with more than 10 years of professional experience living in Capital Federal Argentina. He has worked on the design and the implementation of several high traffic websites in Argentina. He currently works as the Chief Technical Officer of Minor Studios Argentina S.R.L. developing a social game design tool called Atmosphir.

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